Angus Mol is a post-doctoral researcher. He works on the theory and methodology of past and present socio-material networks, ranging from entanglements at Çatalhöyük and cultural encounters in the Caribbean, to the materiality of online multiplayer games. His writings have appeared at Sidestone Press, in a number of international journals, and, as Dr. Random, on www.valueproject.nl.
Csilla E. Ariese-Vandemeulebroucke completed her PhD as part of the ERC-Synergy project NEXUS1492 at the Faculty of Archaeology, Leiden University. Her dissertation explores Caribbean museums and the practices and processes through which they engage with a diversity of communities. She is continuing as a researcher within the same project and faculty, now working to catalogue Caribbean collections in European museums.
"Krijn is a PhD Candidate at Leiden University, Faculty of Archaeology. He works within the framework of the European NEARCH project and researches the socio-cultural impact of public activities in archaeology. Being a passionate gamer and having a background in graphic design, communication and archaeology, VALUE provides him with the ultimate ‘end-game’ research environment.
Key Publications
Dries, Monique H. van den; Boom, Krijn H.J. & Linden, Sjoerd J. van der. 2015. Exploring Archaeology’s Social Values for Present Day Society. Analecta Praehistoria Leidensia 45: 221-234."
Aris is a PhD candidate at Leiden University, Faculty of Archaeology. Aside from video games, he is passionate about the Near East and more specifically the Assyrian Empire and its capital cities. He investigates the reasons for the construction of new capitals, as well as their function within the imperial system. He is also interested in all forms of storytelling and narratives – from Dungeons and Dragons to history-telling.